mowax
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hey all.
Thanks very much for the free service, amazing.
i'm using a little program for counter strike that looks at the game server and checks for missing files via ftp to a host. if it finds any then it downloads them from the game server and zips them and uploads them to the ftp location (i simply drag them to the public, html location) then point counter strike to look there for any missing maps, sounds etc.
It means that there is no lag on the game server when people are downloading a map etc.
this is the link. http://www.rizla.exofire.net/redir/ (this works fine for downloading to the client)
how ever i need to make a folder/directory to let the program update the files to.
if i can get it to point straight to that one above then great, but if i have to have them point to another location then that's ok as i'll just drag the files over.
the 1st option would be good as that would save less disk space and also the hassle of having to moove them once they have been zipped.
below is the code that i use to run the ftp program.
hope this explains it ok and thansk for reading.
//Tell csrsc what mod it's working with (CSS, HL2DM, DODS or TF2)
//If using a custom RSC file for a mod, enter the name of the RSC file minus the .rsc
[GameMod]
CSS
//Gameserver query mode (FTP or Local)
[GSQryMode]
ftp
//Redirect query mode (FTP or Local)
[RedirQryMode]
ftp
//Enter the path to the gamemod if querying gameserver via local mode
[ServerPath]
c:\hl2server\cstrike
//Enter the root path to the redirect if querying redirect via local mode
[RedirectPath]
c:\hl2server\redir
//If querying game server via FTP, where should CSRSC save compressed downloaded files to
//Leaving this as-is is fine.
[CompressPath]
.\compressed
//-----The following ftp server info is used to connect to the Gameserver-----
//This section is only needed if querying gameserver via FTP
//FQDN or IP of your FTP Server
[FTPSrvr]
212.187.247.236
//FTP Server Port (Def 21)
[FTPPort]
21
//FTP Username
[FTPUser]
my user name
//FTP Password
[FTPPass]
my password
//The root folder of your game mod, must be prefixed with / ie. /cstrike. Leave blank for root
[FTPPath]
/css/212.187.247.236:27015/cstrike
//Use passive mode? Try toggling this if you are having problems connecting to the server (True/False)
[FTPPasv]
False
//Skipmisc: Automatically skip the logs, downloads, and addonds folder on the game server--speeds things up a bit (True/False)
[FTPSkipMisc]
True
//-----The following ftp server info is used to connect to the Redirect-----
//This section is only needed if querying redirect via ftp
//Redirect: FQDN or IP of your FTP Server
[Redir-FTPSrvr]
ftp://rizla.exofire.net/public_ftp/incoming/
//Redirect: FTP Server Port (Def 21)
[Redir-FTPPort]
21
//Redirect: FTP Username
[Redir-FTPUser]
my user name
//Redirect: FTP Password
[Redir-FTPPass]
my password
//The root folder of your redirect, must be prefixed with / ie. /redir. Leave blank for root
[Redir-FTPPath]
/redir
//Redirect: Use passive mode? Try toggling this if you are having problems connecting to the server (True/False)
[Redir-FTPPasv]
true
//Redirect: Automatically upload new compressed files to the redirect? (True/False)
[Redir-Upload]
True
//Debug: Be very verbose? (True/False)
[Debug]
False
//Autoupdate: Automatically check for updated basefiles(True/False)
[AutoUpdate]
True
//Delete files on the redirect that aren't on the server? (Off, Report, or Delete)
//Off==feature disabled
//report==will report files on the redirect that aren't on the game server
//delete==same as report but will automatically delete them (ensure everything is working correctly before setting to this)
[RedirectCleaner]
report
Don't process the addons folder of game server when using local mode. USE [ftpskipmisc] if using ftp. (True/False)
[SkipAddons]
false
Thanks very much for the free service, amazing.
i'm using a little program for counter strike that looks at the game server and checks for missing files via ftp to a host. if it finds any then it downloads them from the game server and zips them and uploads them to the ftp location (i simply drag them to the public, html location) then point counter strike to look there for any missing maps, sounds etc.
It means that there is no lag on the game server when people are downloading a map etc.
this is the link. http://www.rizla.exofire.net/redir/ (this works fine for downloading to the client)
how ever i need to make a folder/directory to let the program update the files to.
if i can get it to point straight to that one above then great, but if i have to have them point to another location then that's ok as i'll just drag the files over.
the 1st option would be good as that would save less disk space and also the hassle of having to moove them once they have been zipped.
below is the code that i use to run the ftp program.
hope this explains it ok and thansk for reading.
//Tell csrsc what mod it's working with (CSS, HL2DM, DODS or TF2)
//If using a custom RSC file for a mod, enter the name of the RSC file minus the .rsc
[GameMod]
CSS
//Gameserver query mode (FTP or Local)
[GSQryMode]
ftp
//Redirect query mode (FTP or Local)
[RedirQryMode]
ftp
//Enter the path to the gamemod if querying gameserver via local mode
[ServerPath]
c:\hl2server\cstrike
//Enter the root path to the redirect if querying redirect via local mode
[RedirectPath]
c:\hl2server\redir
//If querying game server via FTP, where should CSRSC save compressed downloaded files to
//Leaving this as-is is fine.
[CompressPath]
.\compressed
//-----The following ftp server info is used to connect to the Gameserver-----
//This section is only needed if querying gameserver via FTP
//FQDN or IP of your FTP Server
[FTPSrvr]
212.187.247.236
//FTP Server Port (Def 21)
[FTPPort]
21
//FTP Username
[FTPUser]
my user name
//FTP Password
[FTPPass]
my password
//The root folder of your game mod, must be prefixed with / ie. /cstrike. Leave blank for root
[FTPPath]
/css/212.187.247.236:27015/cstrike
//Use passive mode? Try toggling this if you are having problems connecting to the server (True/False)
[FTPPasv]
False
//Skipmisc: Automatically skip the logs, downloads, and addonds folder on the game server--speeds things up a bit (True/False)
[FTPSkipMisc]
True
//-----The following ftp server info is used to connect to the Redirect-----
//This section is only needed if querying redirect via ftp
//Redirect: FQDN or IP of your FTP Server
[Redir-FTPSrvr]
ftp://rizla.exofire.net/public_ftp/incoming/
//Redirect: FTP Server Port (Def 21)
[Redir-FTPPort]
21
//Redirect: FTP Username
[Redir-FTPUser]
my user name
//Redirect: FTP Password
[Redir-FTPPass]
my password
//The root folder of your redirect, must be prefixed with / ie. /redir. Leave blank for root
[Redir-FTPPath]
/redir
//Redirect: Use passive mode? Try toggling this if you are having problems connecting to the server (True/False)
[Redir-FTPPasv]
true
//Redirect: Automatically upload new compressed files to the redirect? (True/False)
[Redir-Upload]
True
//Debug: Be very verbose? (True/False)
[Debug]
False
//Autoupdate: Automatically check for updated basefiles(True/False)
[AutoUpdate]
True
//Delete files on the redirect that aren't on the server? (Off, Report, or Delete)
//Off==feature disabled
//report==will report files on the redirect that aren't on the game server
//delete==same as report but will automatically delete them (ensure everything is working correctly before setting to this)
[RedirectCleaner]
report
Don't process the addons folder of game server when using local mode. USE [ftpskipmisc] if using ftp. (True/False)
[SkipAddons]
false