I need help with some php coding.

salukigirl

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I need help making a shop page for my SIM game. I can give you a screenie of what's in the database, that's all set but I know how to fetch and display things, but what hard for me is subtracting the money, and updating the inventory when they buy something. Anyone have experience with this? I need it done quickly and correctly. I've even willing to throw some $USD iinto the mix but I'm not getting paid until friday.

Can you help? Please.
 

kbjradmin

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i know some php. if you give me some more information i might be able to help, but with what you've said so far, i don't know.

good luck with your site, by the way. ;)
 

salukigirl

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Ok what other info do you need?
I need a shop where users can purchase items and have the purchased item go into their inventory(also needed)
 

LHVWB

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It is probably easier for you to use an already built system, and if you get a good one then there should be no security concerns (if you aren't an advanced programmer then you might accidentally leave your site open to hacking, which on a shopping site is not a good idea).

Maybe you should try to use one of the cart style shopping systems which can be found in fantasico. Or have a look at some of the sites which I found on google.
http://www.opensourcescripts.com/dir/PHP/E,045Commerce/
http://www.thefreecountry.com/php/shopping-carts.shtml
http://www.getfreesofts.com/scriptscategory/4/20/1/0.html

Good luck!
 
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salukigirl

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most of those are shopping carts. This is a game, and it needs a store where players can purchase items for their animal. kinda like neopets.
 

LHVWB

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Ah okay, that makes some more sense now. But what is that currency going to be, is it still going to be an in-game one or real money? Because you could still use one of the cart systems, but try to change it a bit to suit your needs.

In fact if its going to be using real money then just use a cart system, and have it so that the shopping items are items for your game. Otherwise we would have to see your code to help properly.
 
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