The Last Battle - Console Wars

Which One Really is the Best?

  • PS3

    Votes: 2 40.0%
  • XBOX 360

    Votes: 2 40.0%
  • WII

    Votes: 1 20.0%

  • Total voters
    5
  • Poll closed .

Sohail

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There have been many threads asking about which console is the best but this one should finalize which one is really worth it! Out of todays latest consoles, the Xbox 360, PS3, and the Wii
. I have attached full specifications of all these consoles for you to go through and decide which one really is the best! I have got the specs from a few websites, and good luck to everyone :). Personally i think the PS3 is the best of them all but what does everyone else think...?

PLAYSTATION 3

CPU: Cell Processor
  • PowerPC-base Core @3.2GHz
  • 1 VMX vector unit per core
  • 512KB L2 cache
  • 7 x SPE @3.2GHz
  • 7 x 128b 128 SIMD GPRs
  • 7 x 256KB SRAM for SPE
  • * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
  • 1.8 TFLOPS floating point performance
  • Full HD (up to 1080p) x 2 channels
  • Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz
System Bandwidth:
  • Main RAM: 25.6GB/s
  • VRAM: 22.4GB/s
  • RSX: 20GB/s (write) + 15GB/s (read)
  • SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance: 2 TFLOPS
Storage:
  • HDD
  • Detachable 2.5” HDD slot x 1
I/O:
  • USB: Front x 4, Rear x 2 (USB2.0)
  • Memory Stick: standard/Duo, PRO x 1
  • SD: standard/mini x 1
  • CompactFlash: (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
  • Bluetooth (up to 7)
  • USB2.0 (wired)
  • Wi-Fi (PSP®)
  • Network (over IP)
AV Output:
  • Screen size: 480i, 480p, 720p, 1080i, 1080p
  • HDMI: HDMI out x 2
  • Analog: AV MULTI OUT x 1
  • Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
  • PlayStation CD-ROM
  • PlayStation 2 CD-ROM
  • CD-DA (ROM), CD-R, CD-RW
  • SACD Hybrid (CD layer), SACD HD
  • DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
  • PlayStation 2 DVD-ROM
  • PLAYSTATION 3 DVD-ROM
  • DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
  • PLAYSTATION 3 BD-ROM
  • BD-Video: BD-ROM, BD-R, BD-RE
XBOX 360
Custom IBM PowerPC-based CPU
  • 3 symmetrical cores running at 3.2 GHz each
  • 2 hardware threads per core; 6 hardware threads total
  • 1 VMX-128 vector unit per core; 3 total
  • 128 VMX-128 registers per hardware thread
  • 1 MB L2 cache
CPU Game Math Performance
  • 9 billion dot product operations per second
Custom ATI Graphics Processor
  • 500 MHz
  • 10 MB embedded DRAM
  • 48-way parallel floating-point dynamically-scheduled shader pipelines
  • Unified shader architecture
Polygon Performance
  • 500 million triangles per second
Pixel Fill Rate
  • 16 gigasamples per second fillrate using 4X MSAA
Shader Performance
  • 48 billion shader operations per second
Memory
  • 512 MB GDDR3 RAM
  • 700 MHz DDR
  • Unified memory architecture
Memory Bandwidth
  • 22.4 GB/s memory interface bus bandwidth
  • 256 GB/s memory bandwidth to EDRAM
  • 21.6 GB/s front-side bus
Overall System Floating-Point Performance
  • 1 TFLOP
Storage
  • Detachable and upgradeable 20 GB hard drive
  • 12X dual-layer DVD-ROM
  • Memory unit support starting at 64 MB
I/O
  • Support for up to 4 wireless game controllers
  • 3 USB 2.0 ports
  • 2 memory unit slots
Optimized for Online
  • Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
  • Built in Ethernet Port
  • Wi-Fi Ready: 802.11 A, B and G
  • Video Camera Ready
Digital Media Support
  • Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
  • Stream media from portable music devices, digital cameras, Windows XP PCs
  • Rip music to Xbox 360 hard drive
  • Custom playlists in every game
  • Windows Media Center Extender built in
  • Interactive, full screen 3D visualizers
HD Game Support
  • All games supported at 16:9, 720p and 1080i, anti-aliasing
  • Standard definition and high definition video output supported
Audio
  • Multichannel surround sound output
  • Supports 48 KHz 16-bit audio
  • 320 independent decompression channels
  • 32-bit audio processing
  • Over 256 audio channels
System Orientation
  • Stands vertically or horizontally
Customizable Face Plates
  • Interchangeable to personalize the console

WII


System specs


Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB
Internet Connectivity
WiFi 802.11 b/g
Media


Internal Storage
512MB Flash Memory
Optical Drive
12cm Wii Disc & 8cm GameCube Disc. Discs will self-load into the bay.
12cm Disc Capacity
4.7Gb (or 8.5Gb Dual Layer)
Memory Expansion
1 x SD Memory
Backward Compatibility


Downloadable Games
NES, SNES, N64, Genesis, Neo-Geo, TurboGrafix16 (and CD)
Disc Compatibility
GameCube
Connectivity


Wii Controller Ports
4 x Wireless
GameCube Controller Ports
4 Ports
GameCube Memory Expansion
2 Ports
USB 2.0
2 Ports
Internet
Wireless IEEE802.11b/g or a USB LAN adaptor. WiiConnect 24 persistant connection, even when powered off.
Output ports
AV Multi-output port, allowing Composite, S-Video and Component.
Controller


Connection method
Bluetooth (wireless)
Wiimote Buttons
3 axis motion sensor, + Direction pad, A, B, Minus, Home, Power button, 1 and 2
Nunchuck Buttons
3 axis motion sensor, Analog stick, C and Z
Force feedback (rumble)
Yes
Other features
Wiimote has a speaker and an expansion port

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Good luck everyone...


 
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