Halo 3 or CoD 4?

zynischen

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well cod 4 is a very good game

i have never played halo and never will.

did playit for 5 mins terrible grathics and game play

cod4 is a very good game if you want very full on story line and extreme online play that will test your skills

value for money get the pc verson (its what i have)

look around for me/Zynischen on cod4 i will probly be standing behind u

good luck in your chose
 

Smith6612

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I haven't played Halo 3 because of it not being out for the PC yet, so I'd go with Call of Duty 4 since I have it.
 

cybergig

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Screw them both, get counterstrike...

actually I thought call of duty 4 was pretty good.
 

Russ

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COD4... Just got it a couple weeks ago, I've had halo 3 for a while, only played it twice.. Didn't like it. COD4 is awesome.
 
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fastforza

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Well I'll say Halo 3, Yet it's to short but it finishes the story of. COD4, is also cool but wasn't the type of game I was looking for...
 

Smith6612

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Just make sure that you don't do the money sign in front of Microsoft lovers, or they'll get PO'ed.
 

joet1110

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No competition in that one hehe
Call of Duty is so much better, besides Halo 2 is better than Halo 3 :)
 

ashwinsinha

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WINNER -- Call of Duty 4: Modern Warfare

Out of 9 categories, the breakdown was as follows:

Call of Duty 4: 5 categories won: Story, Graphics, Sound, Single-Player, Replayability

Halo 3: 4 categories won: Arsenal, Controls, Multiplayer, Innovation

It's almost unbelievable, right? CoD4 is the better game based on the nine categories that we feel every developer should take into account when making games. This was a close fight, almost too close to determine a winner, but the games speak for themselves. GamePro would like to add that both CoD4 and Halo 3 should both be in every gamer's Xbox 360 library.
 

Spartan Erik

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Story wise, Halo 3. Multiplayer wise, definitely COD4. I play COD4 much more often than Halo 3 (mainly since COD4 is installed on my computer)
 

parcherock

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a pesar ke no juego muchos juegos de pc puedo decir ke halo es un muy buen juego de microsoft
 

Starshine

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a pesar ke no juego muchos juegos de pc puedo decir ke halo es un muy buen juego de microsoft

Can you please give a translation? This thread seems to be written in English and would be nice to be able to read all responses in the same language ( or have a translation so we can understand what you posted )
 

Sohail

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You are only supposed to speak in English on the forums so i will be reporting that post. Anyway i would have to say that CoD4 is better as it's available for more consoles, have a look at this review i found :-

November 5, 2007 - They say war is hell. Infinity Ward's Call of Duty 4: Modern Warfare takes you to the very depths of Hades. The long-awaited COD4, IW's follow-up to the excellent Call of Duty 2, is a jarring, intense, and gripping take on war in the new millennia. The enemies are smarter, the weapons are deadlier, and the grenades all too plentiful. COD4 will shake loose your fillings and have you begging for more.

Infinity Ward was born out of the success of retelling some of the greatest battles in World War II. The company has become synonymous with the virtual beach at Normandy. So it was quite a gamble to break from the comfort zone of Nazi-occupied Europe and leap into present day. The gamble paid off. Ghost Recon, Rainbow Six, and every other military-based shooter has been put on notice. There is a new standard to judge this sub-genre and it is Call of Duty 4.


The meticulous care IW took to faithfully recreate WWII-era weaponry was also given to bringing modern armaments to life. Many of the incredible tools of war used today come into play in COD4. You'll man the weapons of the AC-130 Gunship, which flies above the battlefield and fires 105mm rounds that decimate the enemy; make big explosions with Javelin missiles, which drop straight down to hit the thinner top armor of tanks; and cycle through a small arsenal of both light and heavy guns featuring a variety of scopes and augmentations. With an astonishing number of enemies in the field (half of whom seem to carry rocket launchers), you are going to need every last bit of modern tech to survive.

Unlike Infinity Ward's previous iterations of Call of Duty, Modern Warfare tells one contiguous story. Though you will hop between perspectives of the British S.A.S. and the U.S. Marines, each leap continues the progression of a single storyline. It's an effective tool. While the story itself--which revolves around stolen Russian nukes and Mid-Eastern terrorists bent on destroying the Great Satan (that's you and your grandma)--isn't exactly cutting edge, it's enjoyable. And more importantly, IW finds ways to make you care for every last one of your teammates. Of course, no good guys die in war, right? There aren't so much "twists" as there are shocking moments in the storyline. You may find yourself in disbelief not only at some of the events that take place, but in the direct manner in which the most startling moments are often told. There are a few too many shell-shocked slow-mo moments that seem to drag to the point of almost being frustrating, but credit Infinity Ward for not backing down from wartime melodrama.

If you played the original Call of Duty or its sequel, then you will have little trouble hopping into COD4. This is not a revolution of game controls. Infinity Ward maintains its smart system of rewarding players for aiming down the sight before firing; you can run from cover to cover (an absolute necessity to survive the utter insanity in some of the levels); you have a one-click melee attack; there are a few highlighted spots that require a button press to interact with (how else would one plant C4 on an AA gun?); and yes you can once again pick up live grenades and throw them back at the enemy.

Proof that war is hell.
The real change comes in the combat. This is one intense shooter, mainly because there are just so many enemies. And they are smarter thanks to some refined AI. Granted, there are going to be moments when enemies get stuck in dumb routines or stand in the open waiting to be mowed down, but overall the bad guys prove themselves to be resourceful and without mercy. Though a linear shooter that essentially funnels you through corridors, there are a considerable number of side paths. These almost always lead to flanking positions. If you do not flank the enemy, rest assured they will flank you. Enemies usually know to stay in cover. And they also know that you, being a well-trained soldier, aren't going to fight in the open. That's why they fire RPGs and toss so many damned grenades. They are trying to flush you out. And since most cars explode and will kill you if you are standing beside them, quite often you'll be forced to move.

Also, the enemy has access to perhaps the greatest weapon in modern war: dogs. Yes, there are dogs in COD4 and they can be real *****es (get it?). Dogs are a major pain in the ass. They don't have fear; they don't worry about flanking you or dying by your bullets. They want one thing: to rip out your throat. Often they will. Dogs move fast and attack sometimes before you turn to see what all that barking's about. If a dog attacks, you will hit the ground and enter one of the shortest mini-games of all time. You have perhaps two seconds from the moment you hit the ground to perform a melee attack and break the dog's neck. Otherwise, the dog will rip out your throat. That means you die.

Fortunately, you have some things going for you. First and foremost are your squadmates. Call of Duty 4 does not have a single squad command. You won't tell your buddies to frag and clear a room or move from cover to cover towards the enemy's position. You don't have to tell the AI what to do in Modern Warfare, because your allys' AI is outstanding. These folks look, move, act, and react like their true military counterparts. In fact, were you to have the ability to issue commands, you'd likely end up doing more harm than good. The AI takes care of itself (and you).

Also to your advantage when taking on zealots eager to end all life in the Western World are smarter bullet physics. When you shoot at a wall, your bullets don't necessarily stop dead in their tracks. The caliber of the bullet, distance and substance of the wall all determine how much the bullet is slowed. Wood and drywall won't usually stop a bullet. So you can shoot through walls to hit enemies taking cover. This isn't just a fun little gimmick; this is a fairly significant element woven throughout the single-player campaign.

The bulk of the campaign has you making your way through a series of fairly short, linear levels. There are a handful of defend missions where you are given a small sandbox in which to devise your own strategy for staving off an enemy attack. But the majority of your time is going along with standard operating procedure for a Call of Duty game. There are, however, a few shake-ups to the standard IW shooter formula that keep things from getting repetitive. Along with a full level inside the AC-130 Gunship, during the campaign you take control of the gunner position on a chopper ride through a Middle-Eastern town and get "All Ghillied Up" for a stealth mission. My personal favorite is a brief moment where you are situated in front of a mounted sniper rifle. Your target is a considerable distance away. To pull off the shot, you need to adjust for wind and the Coriolis Effect (caused by the rotation of the Earth). When you fire the shot, you'll see it curve. It's an awesome moment in a game that has several memorable ones.

The beloved Ghillie suit, worn by snipers.
COD4's single-player is made great because it is such a white-knuckle experience. That would not be possible if the sound and visuals weren't impeccable. This is a gorgeous game from top to bottom. It runs almost perfectly, with only a few rare framerate hiccups, and offers rich details, great texture work, excellent animations for your allies, awesome particle effects, and some stellar lighting. The sound is equally impressive. Combat is loud. The shouts of your allies, the curses of your enemies, the ominous clink of a grenade falling at your feet, all go to creating an immersive experience. You may well lose yourself in combat, drawn in by the visuals and the sound. This is a technically excellent effort that won't disappoint.

The single-player isn't perfect. For starters, it's single-player. Co-op gameplay in shooters is quickly becoming the standard. Considering you spend almost the entire campaign with the same squadmates, the hope (and even expectation) for online co-op is not unwarranted.

If COD4 featured co-op play, then perhaps friendly fire wouldn't be an issue. Friendly fire is an unfortunate part of war, but it doesn't need to be a part of a videogame. Enemies in some levels have the same color scheme as your own mates. Frankly, in the fray, it gets tough to tell friend from foe -- particularly as you are just getting into COD4. When you are looking down the sight, there is no indicator informing you that your target is an enemy. In the nighttime levels this can sometimes cause a brief pause as you assess a target. "Is this dude about to shoot me?" Sometimes taking even two seconds to ask the question is enough to get you killed. And firing on a friendly, even by accident, can instantly end a mission. Real is real, but there is a point where you have to say this is a game and you should more easily know good guys from bad guys. This is less of an issue as you progress through the game, but some will find it frustrating.

Rounding out COD4's very short list of complaints is the campaign length. On Regular difficulty, you can probably beat COD4 in 5-6 hours. As you move up towards Veteran (which really separates the men from the Marines), the completion time can get closer to 8-9 hours. Still, it's a very brief experience. At least it's a great one. Once you beat COD4, you unlock Arcade Mode. This allows you to replay the entire campaign or individual levels with arcade-style rules. You'll have a set number of lives and earn points for different types of kills. And, of course, there is always the multiplayer.
 
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