shaunak
New Member
- Messages
- 320
- Reaction score
- 0
- Points
- 0
Talk of the devil..... just a few days ago i posted bout why EA was not expanding its simcity series.... and now, they have announced SimCity™ Societies slated for a end of November release!
From EA's site:
A little fact: The SimCity franchise is one of the most popular PC gaming franchises in history, having sold more than 17 million games worldwide to date since the SimCity launch in 1989. Subsequent base game releases include SimCity 2000(TM) (1993), SimCity 3000(TM) (1999) and SimCity 4(TM) (2003).
:Screenies & movies here:
I am really looking forward to the game's release.
From EA's site:
Players start by choosing from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories! Inspiration can come from a wide range of architectural periods ranging from the realistic to the fanciful; from the industrial age to futuristic designs, with each structure reflecting its name and nature, many offering a click-on action for fans to play upon! As each city evolves, players will be able to unlock new buildings that can help advance - or regress - their society.
SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called "social energies." How you mix and match these resources - industry, wealth, obedience, knowledge, devotion, or creativity--determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!
Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns - what to combine and connect is up to the creator.
A little fact: The SimCity franchise is one of the most popular PC gaming franchises in history, having sold more than 17 million games worldwide to date since the SimCity launch in 1989. Subsequent base game releases include SimCity 2000(TM) (1993), SimCity 3000(TM) (1999) and SimCity 4(TM) (2003).
:Screenies & movies here:
I am really looking forward to the game's release.
Last edited: