I am trying to run the new Google body, but I keep getting the page that tells me to download a web browser that runs WebGL. This is my configuration. I'm running the brand new Firefox 4 (not the BETA), on Windows Vista, I have played around with the config settings for webGL in Firefox, all to no avail. One techie said to paste the following into my location bar, and when I do I get the message that WebGL is not supported. Here's the text:
data:text/html;charset=utf-8, <html> <head> <script>function browserSupportsWebGL() {var canvas = document.getElementById('gltest');var context = null;var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];for (var i = 0; i < names.length; ++i) {try { context = canvas.getContext(names); } catch(e) {}if (context) { break; }}return context != null;};function show(){alert('WebGL '+(browserSupportsWebGL()?'':'not ')+'supported');}</script> </head> <body onload="show()"> <canvas id="gltest" style="width:1px; height:1px"> </body> </html>
Can anyone help me figure out how to get the WebGL function working so that I
can runGoogle Body running on Firefox 4?
Thanks.
data:text/html;charset=utf-8, <html> <head> <script>function browserSupportsWebGL() {var canvas = document.getElementById('gltest');var context = null;var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];for (var i = 0; i < names.length; ++i) {try { context = canvas.getContext(names); } catch(e) {}if (context) { break; }}return context != null;};function show(){alert('WebGL '+(browserSupportsWebGL()?'':'not ')+'supported');}</script> </head> <body onload="show()"> <canvas id="gltest" style="width:1px; height:1px"> </body> </html>
Can anyone help me figure out how to get the WebGL function working so that I
can runGoogle Body running on Firefox 4?
Thanks.