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I found this little game on the internet.It is made in PHP and mySQL. It is opensource and I got a great idea for it.
Whatif making the script to make alliances? Example:
I install it on my site JAGF. That would be a server. Every server = 1 alliance. So I call my alliance for the JAGF alliance.
Then x10 creates a server too.
Then either, there is 1 vs 1 fights, where 1 user from JAGF alliance attacks 1 user in the x10 alliance or vice versa.Then the other option is alliance vs alliance, but here the admins needs to approve. Like I choose to attack the x10 alliance but then the admin of that server needs to accept.
I can't php or mySQL myself, so I thought if some users here are willing to help with it and I'm just the project leader. The users who apply will get a link in the credits.
There are things in truppentool that needs to be done because the author hasn't made the script 100% done yet and it seems kinda dead, the latest release was 2 years ago.
Needs to be done:
[]Fixing the troop edit to work with a point system for buying troops fairly (now you can add how many soldiers and things you like). lets say, you start with a basic troop, then you start with 100 points which you can spend on buying more soldiers. Better soldiers = expensiver. Then say you get a interest on 10 points/day and for every win the interest gets increased by 5/day. so after 1 win = 15points/day.
[]Make so it is email activation instead of admin activation upon register
[]Make the server to an alliance and make so that users on the same server can't attack each other.
[]Make the system to 1 vs 1 fights over servers. Using url_fopen or cURL or whatever. Like, there are a list over every server in a menu where you can choose a opponent to fight
[]Make the system for alliance vs alliance. Similliar to the 1 vs 1, but only admins can start this.
[]Top10 alliances by users, wins, looses, total soldiers.
[]Top10 users by wins, looses, total soldiers.
[]When a troop(user) loses a fight, it looses 60% of it's soldiers.
[]When an alliance looses a fight, it looses 60% of it's soldiers.
Any more suggstions are welcome.
Do you think this is a good idea?
People in the project sofar:
Diabolo
Whatif making the script to make alliances? Example:
I install it on my site JAGF. That would be a server. Every server = 1 alliance. So I call my alliance for the JAGF alliance.
Then x10 creates a server too.
Then either, there is 1 vs 1 fights, where 1 user from JAGF alliance attacks 1 user in the x10 alliance or vice versa.Then the other option is alliance vs alliance, but here the admins needs to approve. Like I choose to attack the x10 alliance but then the admin of that server needs to accept.
I can't php or mySQL myself, so I thought if some users here are willing to help with it and I'm just the project leader. The users who apply will get a link in the credits.
There are things in truppentool that needs to be done because the author hasn't made the script 100% done yet and it seems kinda dead, the latest release was 2 years ago.
Needs to be done:
[]Fixing the troop edit to work with a point system for buying troops fairly (now you can add how many soldiers and things you like). lets say, you start with a basic troop, then you start with 100 points which you can spend on buying more soldiers. Better soldiers = expensiver. Then say you get a interest on 10 points/day and for every win the interest gets increased by 5/day. so after 1 win = 15points/day.
[]Make so it is email activation instead of admin activation upon register
[]Make the server to an alliance and make so that users on the same server can't attack each other.
[]Make the system to 1 vs 1 fights over servers. Using url_fopen or cURL or whatever. Like, there are a list over every server in a menu where you can choose a opponent to fight
[]Make the system for alliance vs alliance. Similliar to the 1 vs 1, but only admins can start this.
[]Top10 alliances by users, wins, looses, total soldiers.
[]Top10 users by wins, looses, total soldiers.
[]When a troop(user) loses a fight, it looses 60% of it's soldiers.
[]When an alliance looses a fight, it looses 60% of it's soldiers.
Any more suggstions are welcome.
Do you think this is a good idea?
People in the project sofar:
Diabolo