KoneKT, there may be some java parts of the game, but i am thinking more C++, DirectX sort of stuff, 3D MMORPG similar to WoW style of graphics etc.
It will be a VERY big project, so i don't expect anyone to stay here, but i do recommend if you want to leave, do it now...For some of us, including me, this will be a big learning experience. Learning new programming languages, new style of graphics art and work etc..
It will probably be quite a while until we have a playable part of the game, we will need to come up with all the idea first, and get our positions set OUT RIGHT.
Allow me to serve my part as the programmer by keeping us acting logically
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Designing a game is fun and all, especially when you're doing the concepts, story and graphics; it gets, however, extremely complicated when you start to delve into the circuitry of the game.
Knowing a language is 10% of being able to program. How many of the people who plan to code understand the concepts behind linear algebra and R^(n) space vector transformations? How many have had experience coding real-time database parsers that do not run at O(n) or any other big-Oh time that is really a logistical nightmare?
I'll be more then happy to help you guys out with my experience, and I feel the best place to start is to give you guys an honest grasp on what you're actually attempting. I was a little worried when you said ' there may be some java parts of the game' because this tells me you may not even have the most basic understanding of programming down (implied by the fact that you want to 'throw in' different APIs into languages that don't support it), which makes me question if you've actually considered what you're trying.
I'm not trying to be rude, nor elitist, but rather, as said, give you guys a glimpse of the actual complexity behind coding a game of this level. It might be a MUCH better idea to consider making a Highlander mod for one of the pre-built engines out there.
BBC recently had an article about how even close to 95% of the game-programming courses offered by varied universities are proven insufficient in terms of the knowledge they give for entering the industry. Game Programing is one of the most complex jobs in the industry, and it requires more then many seem to think.
With that said, I will gladly help out with the programming angle, though doubt I will be doing any actual coding. I have my own studies and projects to keep me busy.